The Monster Abilities mini-add-on provides a deck of
mini-sized cards which add new abilities to monsters.
Please feel free to contribute new ideas and feedback, or report bugs,
over on BoardGameGeek /thread/2497634.
This deck is managed via the
FFM Card
Editor and can be printed out via
the
Card Printer page. Printing this page will print out only
the rules section below, not the page header, footer, nor this
section.
Before drawing Monsters as part of the Danger phase, first
draw a single Monster Ability card.
-
Some cards have a {::PARTY::} icon in the header;
{::PARTY::}1 means only apply it for a party with a single
adventurer & {::PARTY::}2+ means only apply it to a
party with 2 or more adventurers. If the icon does not match
your party size, discard the card.
-
Note the classes & (where given)
the {:XP:} indicator in the card's header. When drawing
Monsters, do so one at a time & compare the Monster with
the {:XP:} indicator & the classes the
Monster you have drawn. If the card has an {:XP:} indicator
which does not match the Monster then this card cannot match
that Monster. Otherwise, if the Monster has at least one
class which matches the list of classes on the card, attach
the Monster Ability card to that Monster.
- Note that classes may include Region names, & any Monster
from such a Region's deck matches that class.
- If neither the {:XP:} nor any classes
match, keep the Monster Ability card & compare it to
the next Monster, repeating the above for each Monster
drawn for this combat.
-
If none of the initially-drawn Monsters match the Monster
Ability card, discard it before proceeding to the start of
the Fight. (Monsters brought into play via Arrival Effects,
e.g. Rally, cannot receive the Ability card.)
Most Monster Ability cards are standard abilities which apply
for as long as the card is attached to a Monster. Some are
labeled as arrival abilities, and are applied exactly like
normal arrival abilities (rulebook page 21).
Some cards grant bonuses to the adventurer who claims the
attached Monster as a trophy, such as extra {:XP:}, {:GP:}, or
Status Conditions. Rewards, if any, are listed at the bottom
of the Monster Ability card.